package  
{
	/**
	 * ...
	 * @author Edward Russell II
	 */
	public class GC 
	{
		//art assets
		[Embed(source = "../assets/background1.png")] public static const BACKDROP:Class;
		[Embed(source = "../assets/background2.png")] public static const BACKDROP2:Class;
		[Embed(source="../assets/player.png")]	public static const GFX_PLAYER:Class;
		[Embed(source = "../assets/enemy.png")]	public static const GFX_ENEMY:Class;
		[Embed(source = "../assets/generic-projectile.png")] public static const GFX_BULLET:Class;
		
		//audio assets
		[Embed(source = "../assets/audio/shoot.mp3")] public static const SFX_SHOOT:Class;
		[Embed(source = "../assets/audio/player_death.mp3")] public static const SFX_PLAYER_DEATH:Class;
		[Embed(source = "../assets/audio/enemy_death.mp3")] public static const SFX_ENEMY_DEATH:Class;
		[Embed(source = "../assets/audio/bgm.mp3")]public static const BGM:Class;
		
		//level assets
		[Embed(source = "../assets/levels/level1.oel", mimeType = "application/octet-stream")] public static const XML_LEVEL1:Class;
		[Embed(source = "../assets/tilesets/level1.png")] public static const TILEMAP_LEVEL1:Class;
		
		//game constants
		public static const PLAYER_SPEED:Number = 280;
		public static const ENEMY_SPEED:Number = 200;
		public static const ENEMY_SCORE_VALUE:Number = 1;
		public static const EXPLOSION_SIZE:uint = 100;
		
	}

}